void drawTriModel(int listId, float scale) {
   glEnable(GL_NORMALIZE);
   glNewList(listId, GL_COMPILE);
   glScalef(scale, scale, scale);
   glBegin(GL_TRIANGLES);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.01f,  -0.99f,  -0.11f);
   glVertex3f(    -0.00f,   1.56f,  -9.06f);
   glVertex3f(     0.02f,   2.01f, -13.09f);
   glVertex3f(     8.76f,   2.08f, -12.91f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.01f,  -0.99f,  -0.11f);
   glVertex3f(    -0.00f,   1.56f,  -9.06f);
   glVertex3f(    -8.76f,   2.08f, -12.91f);
   glVertex3f(     0.02f,   2.01f, -13.09f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.02f,  -0.46f,  -0.89f);
   glVertex3f(     0.02f,   2.01f, -13.09f);
   glVertex3f(    -8.76f,   2.08f, -12.91f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.02f,  -0.46f,  -0.89f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glVertex3f(     8.76f,   2.08f, -12.91f);
   glVertex3f(     0.02f,   2.01f, -13.09f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.01f,  -0.47f,  -0.88f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glVertex3f(    -8.76f,   2.08f, -12.91f);
   glVertex3f(    -9.97f,  10.61f, -17.49f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.01f,  -0.47f,  -0.88f);
   glVertex3f(     9.97f,  10.61f, -17.49f);
   glVertex3f(     8.76f,   2.08f, -12.91f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.02f,  -0.15f,  -0.99f);
   glVertex3f(     0.00f,  17.63f, -18.69f);
   glVertex3f(     5.38f,  17.62f, -18.80f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.02f,  -0.15f,  -0.99f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glVertex3f(    -5.39f,  17.62f, -18.80f);
   glVertex3f(     0.00f,  17.63f, -18.69f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.01f,  -0.18f,  -0.98f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glVertex3f(    -9.97f,  10.61f, -17.49f);
   glVertex3f(    -5.39f,  17.62f, -18.80f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.01f,  -0.18f,  -0.98f);
   glVertex3f(     9.97f,  10.61f, -17.49f);
   glVertex3f(     0.03f,  10.65f, -17.60f);
   glVertex3f(     5.38f,  17.62f, -18.80f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     1.00f,   0.07f,  -0.04f);
   glVertex3f(   -10.04f,  15.72f,   5.26f);
   glVertex3f(    -8.84f,   9.58f,  22.46f);
   glVertex3f(    -9.00f,   3.08f,   9.00f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.02f,   0.28f,   0.96f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glVertex3f(   -10.04f,  15.72f,   5.26f);
   glVertex3f(    -9.00f,   3.08f,   9.00f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,   0.30f,   0.95f);
   glVertex3f(     0.00f,  22.36f,   3.14f);
   glVertex3f(   -10.04f,  15.72f,   5.26f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.02f,   0.28f,   0.96f);
   glVertex3f(     9.98f,  15.77f,   5.25f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glVertex3f(     9.00f,   3.08f,   9.00f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,   0.30f,   0.95f);
   glVertex3f(     0.00f,  22.36f,   3.14f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glVertex3f(     9.98f,  15.77f,   5.25f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -1.00f,   0.07f,  -0.03f);
   glVertex3f(     9.98f,  15.77f,   5.25f);
   glVertex3f(     9.00f,   3.08f,   9.00f);
   glVertex3f(     8.97f,   9.59f,  22.45f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.97f,   0.21f,  -0.11f);
   glVertex3f(    -9.00f,   3.08f,   9.00f);
   glVertex3f(    -8.84f,   9.58f,  22.46f);
   glVertex3f(    -5.36f,  -1.18f,  31.87f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.96f,   0.08f,  -0.26f);
   glVertex3f(    -5.00f,   3.22f,  34.55f);
   glVertex3f(    -5.36f,  -1.18f,  31.87f);
   glVertex3f(    -8.84f,   9.58f,  22.46f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.06f,   0.52f,  -0.85f);
   glVertex3f(     0.00f,  -0.41f,  31.94f);
   glVertex3f(    -5.36f,  -1.18f,  31.87f);
   glVertex3f(    -5.00f,   3.22f,  34.55f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.14f,   0.98f,   0.15f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glVertex3f(    -5.36f,  -1.18f,  31.87f);
   glVertex3f(     0.00f,  -0.41f,  31.94f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.06f,   0.52f,  -0.85f);
   glVertex3f(     5.36f,  -1.18f,  31.87f);
   glVertex3f(     0.00f,  -0.41f,  31.94f);
   glVertex3f(     5.00f,   3.22f,  34.55f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.14f,   0.98f,   0.15f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glVertex3f(     0.00f,  -0.41f,  31.94f);
   glVertex3f(     5.36f,  -1.18f,  31.87f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.12f,   0.47f,  -0.88f);
   glVertex3f(     0.00f,   4.76f,  34.69f);
   glVertex3f(     5.00f,   3.22f,  34.55f);
   glVertex3f(     0.00f,  -0.41f,  31.94f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.97f,   0.23f,  -0.11f);
   glVertex3f(     8.97f,   9.59f,  22.45f);
   glVertex3f(     9.00f,   3.08f,   9.00f);
   glVertex3f(     5.36f,  -1.18f,  31.87f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,   0.98f,   0.18f);
   glVertex3f(     0.00f,   3.06f,   9.22f);
   glVertex3f(     5.36f,  -1.18f,  31.87f);
   glVertex3f(     9.00f,   3.08f,   9.00f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,   1.00f,   0.09f);
   glVertex3f(    27.99f,   7.71f,  -7.72f);
   glVertex3f(    23.30f,   7.07f,  -0.37f);
   glVertex3f(    28.10f,   7.07f,  -0.37f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,   1.00f,   0.09f);
   glVertex3f(    27.99f,   7.71f,  -7.72f);
   glVertex3f(    21.86f,   7.71f,  -7.72f);
   glVertex3f(    23.30f,   7.07f,  -0.37f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,   0.11f,  -0.99f);
   glVertex3f(    28.00f,   3.51f,  -8.19f);
   glVertex3f(    21.86f,   7.71f,  -7.72f);
   glVertex3f(    27.99f,   7.71f,  -7.72f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,   0.11f,  -0.99f);
   glVertex3f(    28.00f,   3.51f,  -8.19f);
   glVertex3f(    20.63f,   3.51f,  -8.19f);
   glVertex3f(    21.86f,   7.71f,  -7.72f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.09f,   1.00f);
   glVertex3f(    28.10f,   7.07f,  -0.37f);
   glVertex3f(    21.97f,   2.86f,  -0.74f);
   glVertex3f(    27.96f,   2.86f,  -0.74f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.09f,   1.00f);
   glVertex3f(    28.10f,   7.07f,  -0.37f);
   glVertex3f(    23.30f,   7.07f,  -0.37f);
   glVertex3f(    21.97f,   2.86f,  -0.74f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,  -1.00f,  -0.09f);
   glVertex3f(    27.96f,   2.86f,  -0.74f);
   glVertex3f(    20.63f,   3.51f,  -8.19f);
   glVertex3f(    28.00f,   3.51f,  -8.19f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -1.00f,  -0.09f);
   glVertex3f(    27.96f,   2.86f,  -0.74f);
   glVertex3f(    21.97f,   2.86f,  -0.74f);
   glVertex3f(    20.63f,   3.51f,  -8.19f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.09f,   1.00f);
   glVertex3f(   -27.96f,   2.86f,  -0.74f);
   glVertex3f(   -23.28f,   7.07f,  -0.37f);
   glVertex3f(   -27.96f,   7.00f,  -0.38f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.09f,   1.00f);
   glVertex3f(   -27.96f,   2.86f,  -0.74f);
   glVertex3f(   -21.96f,   2.86f,  -0.74f);
   glVertex3f(   -23.28f,   7.07f,  -0.37f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,  -1.00f,  -0.09f);
   glVertex3f(   -27.94f,   3.51f,  -8.19f);
   glVertex3f(   -21.96f,   2.86f,  -0.74f);
   glVertex3f(   -27.96f,   2.86f,  -0.74f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -1.00f,  -0.09f);
   glVertex3f(   -27.94f,   3.51f,  -8.19f);
   glVertex3f(   -20.53f,   3.51f,  -8.19f);
   glVertex3f(   -21.96f,   2.86f,  -0.74f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,   0.09f,  -1.00f);
   glVertex3f(   -27.92f,   7.65f,  -7.83f);
   glVertex3f(   -20.53f,   3.51f,  -8.19f);
   glVertex3f(   -27.94f,   3.51f,  -8.19f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,   0.09f,  -1.00f);
   glVertex3f(   -27.92f,   7.65f,  -7.83f);
   glVertex3f(   -21.84f,   7.72f,  -7.82f);
   glVertex3f(   -20.53f,   3.51f,  -8.19f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.01f,   1.00f,   0.09f);
   glVertex3f(   -27.96f,   7.00f,  -0.38f);
   glVertex3f(   -21.84f,   7.72f,  -7.82f);
   glVertex3f(   -27.92f,   7.65f,  -7.83f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.01f,   1.00f,   0.08f);
   glVertex3f(   -27.96f,   7.00f,  -0.38f);
   glVertex3f(   -23.28f,   7.07f,  -0.37f);
   glVertex3f(   -21.84f,   7.72f,  -7.82f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.98f,   0.04f,  -0.19f);
   glVertex3f(    21.86f,   7.71f,  -7.72f);
   glVertex3f(    24.20f,   9.45f,   4.80f);
   glVertex3f(    23.30f,   7.07f,  -0.37f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.97f,   0.12f,  -0.20f);
   glVertex3f(    21.86f,   7.71f,  -7.72f);
   glVertex3f(    20.96f,   9.34f, -11.14f);
   glVertex3f(    24.20f,   9.45f,   4.80f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.91f,  -0.23f,  -0.35f);
   glVertex3f(    20.63f,   3.51f,  -8.19f);
   glVertex3f(    20.96f,   9.34f, -11.14f);
   glVertex3f(    21.86f,   7.71f,  -7.72f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.63f,  -0.38f,  -0.68f);
   glVertex3f(    20.63f,   3.51f,  -8.19f);
   glVertex3f(    18.15f,   1.63f,  -9.43f);
   glVertex3f(    20.96f,   9.34f, -11.14f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.95f,  -0.30f,  -0.01f);
   glVertex3f(    23.30f,   7.07f,  -0.37f);
   glVertex3f(    20.96f,  -0.51f,   3.93f);
   glVertex3f(    21.97f,   2.86f,  -0.74f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.95f,  -0.31f,  -0.02f);
   glVertex3f(    23.30f,   7.07f,  -0.37f);
   glVertex3f(    24.20f,   9.45f,   4.80f);
   glVertex3f(    20.96f,  -0.51f,   3.93f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.65f,  -0.74f,  -0.18f);
   glVertex3f(    21.97f,   2.86f,  -0.74f);
   glVertex3f(    18.15f,   1.63f,  -9.43f);
   glVertex3f(    20.63f,   3.51f,  -8.19f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.77f,  -0.59f,  -0.26f);
   glVertex3f(    21.97f,   2.86f,  -0.74f);
   glVertex3f(    20.96f,  -0.51f,   3.93f);
   glVertex3f(    18.15f,   1.63f,  -9.43f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.95f,  -0.30f,  -0.03f);
   glVertex3f(   -21.96f,   2.86f,  -0.74f);
   glVertex3f(   -24.20f,   9.45f,   4.80f);
   glVertex3f(   -23.28f,   7.07f,  -0.37f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.95f,  -0.31f,  -0.02f);
   glVertex3f(   -21.96f,   2.86f,  -0.74f);
   glVertex3f(   -20.96f,  -0.51f,   3.93f);
   glVertex3f(   -24.20f,   9.45f,   4.80f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.83f,  -0.53f,  -0.20f);
   glVertex3f(   -20.53f,   3.51f,  -8.19f);
   glVertex3f(   -20.96f,  -0.51f,   3.93f);
   glVertex3f(   -21.96f,   2.86f,  -0.74f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.68f,  -0.69f,  -0.25f);
   glVertex3f(   -20.53f,   3.51f,  -8.19f);
   glVertex3f(   -18.15f,   1.63f,  -9.43f);
   glVertex3f(   -20.96f,  -0.51f,   3.93f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.51f,  -0.08f,  -0.86f);
   glVertex3f(   -21.84f,   7.72f,  -7.82f);
   glVertex3f(   -18.15f,   1.63f,  -9.43f);
   glVertex3f(   -20.53f,   3.51f,  -8.19f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.82f,  -0.39f,  -0.41f);
   glVertex3f(   -21.84f,   7.72f,  -7.82f);
   glVertex3f(   -20.96f,   9.34f, -11.14f);
   glVertex3f(   -18.15f,   1.63f,  -9.43f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.97f,   0.18f,  -0.17f);
   glVertex3f(   -23.28f,   7.07f,  -0.37f);
   glVertex3f(   -20.96f,   9.34f, -11.14f);
   glVertex3f(   -21.84f,   7.72f,  -7.82f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.98f,   0.06f,  -0.20f);
   glVertex3f(   -23.28f,   7.07f,  -0.37f);
   glVertex3f(   -24.20f,   9.45f,   4.80f);
   glVertex3f(   -20.96f,   9.34f, -11.14f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(     0.00f,   1.00f,  -0.01f);
   glVertex3f(    20.96f,   9.34f, -11.14f);
   glVertex3f(    20.00f,   9.45f,   4.80f);
   glVertex3f(    24.20f,   9.45f,   4.80f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,   1.00f,  -0.01f);
   glVertex3f(    20.96f,   9.34f, -11.14f);
   glVertex3f(    17.32f,   9.34f, -11.14f);
   glVertex3f(    20.00f,   9.45f,   4.80f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.22f,  -0.98f);
   glVertex3f(    18.15f,   1.63f,  -9.43f);
   glVertex3f(    17.32f,   9.34f, -11.14f);
   glVertex3f(    20.96f,   9.34f, -11.14f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.22f,  -0.98f);
   glVertex3f(    18.15f,   1.63f,  -9.43f);
   glVertex3f(    15.00f,   1.63f,  -9.43f);
   glVertex3f(    17.32f,   9.34f, -11.14f);
   glColor3f(0.80f, 0.80f, 0.80f);
   glNormal3f(    -0.00f,  -0.09f,   1.00f);
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   glEnd();
   glEndList();
   }
